Friday, May 8, 2009


I have been told that the pre production is the hardest part in film making

My first animaitc was done striaght into flash with a tablet and that didnt work well at all .When i presented it to people they were very confused.

so i started all over again, bought 3 big pin boards and a white board, brain stormed drew up scenes on printed storyboards and put them into different sequnces
I ask my brothers one by one to give me there Interpretation of the film and one by one i reworked it till the story made sense

animatic for yearly narrivte from Ryan Spargo on Vimeo.


Ian said...

Hey Ryan

Nice clear naractive. Good ending.

Watch your layouts, many are looking a bit flat. Get some two point perspective happening instead of the one point. Less horizontal lines.

Also there are some bits that could be more economical. An extream long shot of running up stairs won't show much by way of animation skills, is a lot of work. But a closer shot of taking the first couple of steps will show more of your skills and if followed by a shot of him emerging into the projection room will imply he has come up the skills.

Do a run over every shot and ask what it demonstates you can do (acting, action, weight, walks, runs). Every shot is an oportunity, don't waist any :)

Good luck

Ian said...

come up the skills? (stairs)


I'm tired. Brain go by bys

Frank said...

Hey Ryan

I agree with Ian, design the sequences to showcase your animation skills as well as tell the story.

I like the establishing shot. Think of how you can indicate to the viewer the two movie titles "Now Showing" but subtly. I like that the idea is reinforced (subtly) by the posters on the wall and the Cinema 1 sign in the background behind the character. So, I'm thinking that showing the sign again in close up after he struggles into the cinema through the blast of sound effects may be overdoing the fact that the wrong film is showing.

Staging (and it's close relative framing) is an important animation principle. You use close up and rule of thirds effectively in some shot selections but others can be improved.

We do need to see a full body walk or run EAP but it need only be a few steps in the narrative.

I LOLled, if that's a word, watching that shadow puppet display part.

I think that a sign taped on the projection room door like "Back in 5 minutes" may help explain why there is no projectionist.

I still can't understand how he can do the shadow puppets if he has blacked out the projector. The projector is the light source. I thought he was going to do something to jam or break the film and leave a white screen?

I note that your animatic goes for 2 minutes. I think that is too long. Some sequences could be cut to get this under 90 seconds and closer to 60 seconds would be my advice. You will need to be creative. But it will mean you end up focussing on good quality animation rather than a quantity of animation dictated by the story length. It is your good quality animation that will gove you the best chance at animation work.

It was good that you rebuilt this animatic using the storyboard charts and drawing in pencil. It reads much clerer than the direct into Flash roughs.

Frank said...

"gove" and "clerer" Shjeesh! I'm catching Ian typing pox.